Aura Ascension has exploded in popularity as one of Roblox’s most addictive idle-grinding experiences. Players train aura in escalating zones—from Fire Bath to Divine Realm and beyond—then rebirth at key thresholds for massive multipliers that skyrocket progress. But the core loop (train → accumulate → rebirth → repeat) quickly turns into a time sink. That’s where these free, community-driven Lua scripts come in. They automate the tedious parts while keeping everything client-side and efficient.
Whether you want a dead-simple rebirth toggle or a full-featured hub with zone intelligence, anti-AFK, and live analytics, the scripts below deliver. All are keyless or open-source, tested across popular executors, and updated as recently as April 2026. Copy, paste, and dominate the leaderboard—responsibly.
4jayyz Auto Rebirth – Instant Toggle, Draggable GUI & Rainbow Visuals
| Script Name | Supported Game | Key Features / Status | Analysis |
|---|---|---|---|
| 4jayyz Auto Rebirth | Aura Ascension | Auto Rebirth ON/OFF toggle, draggable UI, rainbow stroke animation, one-click destroy | Lightweight open-source GUI that sits in CoreGui. One button starts/stops firing the Request Rebirth remote in a tight loop. Perfect for quick sessions or pairing with manual training. Zero bloat, fully customizable, and works on any executor. |
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = game:GetService("Players").LocalPlayer
local ScreenGui = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local Title = Instance.new("TextLabel")
local RebirthBtn = Instance.new("TextButton")
local DestroyBtn = Instance.new("TextButton")
ScreenGui.Name = "4Jayyz_Rebirth_Hub"
ScreenGui.Parent = game:GetService("CoreGui")
ScreenGui.ResetOnSpawn = false
MainFrame.Name = "MainFrame"
MainFrame.Parent = ScreenGui
MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
MainFrame.Position = UDim2.new(0.5, -80, 0.5, -60)
MainFrame.Size = UDim2.new(0, 160, 0, 120)
MainFrame.Active = true
MainFrame.Draggable = true
UICorner.CornerRadius = UDim.new(0, 10)
UICorner.Parent = MainFrame
UIStroke.Thickness = 2
UIStroke.Parent = MainFrame
task.spawn(function()
while RunService.RenderStepped:Wait() do
local hue = tick() % 5 / 5
UIStroke.Color = Color3.fromHSV(hue, 1, 1)
end
end)
Title.Parent = MainFrame
Title.BackgroundTransparency = 1
Title.Size = UDim2.new(1, 0, 0, 30)
Title.Text = "Instagram: 4jayyz"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.Font = Enum.Font.GothamBold
Title.TextSize = 13
RebirthBtn.Parent = MainFrame
RebirthBtn.Text = "🔁 Auto Rebirth: OFF"
RebirthBtn.Size = UDim2.new(0.9, 0, 0, 35)
RebirthBtn.Position = UDim2.new(0.05, 0, 0.3, 0)
RebirthBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
RebirthBtn.TextColor3 = Color3.new(1, 1, 1)
RebirthBtn.Font = Enum.Font.GothamBold
RebirthBtn.TextSize = 11
Instance.new("UICorner", RebirthBtn)
DestroyBtn.Parent = MainFrame
DestroyBtn.Text = "Destroy UI"
DestroyBtn.Size = UDim2.new(0.9, 0, 0, 25)
DestroyBtn.Position = UDim2.new(0.05, 0, 0.7, 0)
DestroyBtn.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
DestroyBtn.TextColor3 = Color3.new(1, 1, 1)
DestroyBtn.Font = Enum.Font.GothamBold
DestroyBtn.TextSize = 11
Instance.new("UICorner", DestroyBtn)
local rebirthEnabled = false
RebirthBtn.MouseButton1Click:Connect(function()
rebirthEnabled = not rebirthEnabled
RebirthBtn.Text = "🔁 Auto Rebirth: " .. (rebirthEnabled and "ON" or "OFF")
RebirthBtn.BackgroundColor3 = rebirthEnabled and Color3.fromRGB(0, 150, 0) or Color3.fromRGB(30, 30, 30)
if rebirthEnabled then
task.spawn(function()
local remote = ReplicatedStorage:WaitForChild("Communication"):WaitForChild("Request Rebirth")
while rebirthEnabled do
remote:InvokeServer()
task.wait()
end
end)
end
end)
DestroyBtn.MouseButton1Click:Connect(function()
rebirthEnabled = false
ScreenGui:Destroy()
end)
xtort Aura Farm Hub – Smart Zone Auto-Farm, Calculated Rebirth & Bulletproof Anti-AFK
| Script Name | Supported Game | Key Features / Status | Analysis |
|---|---|---|---|
| xtort Aura Farm Hub | Aura Ascension | Dynamic best-zone teleport, logic-based rebirth with recovery check, real-time analytics dashboard, bulletproof anti-AFK, auto chest claim, popup dismissal | Full Rayfield GUI hub built from scratch with 133 local variables for maximum executor stability. Automatically teleports to the highest-yield zone, rebirths only when recovery time is safe, tracks session stats, and bypasses AFK kicks. The ultimate all-in-one for overnight or competitive grinding. |
local Plr = game:GetService("Players").LocalPlayer
local RS = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")
local Comm = RS:WaitForChild("Communication")
local RebirthRemote = Comm:WaitForChild("Request Rebirth")
local PingRemote = Comm:WaitForChild("ActivePing")
local InactiveRemote = Comm:WaitForChild("Inactivity")
local AFKTpRemote = Comm:WaitForChild("RequestAFKReturnTeleport")
local ChestRemote = Comm:WaitForChild("ChestCommunication")
local TickRemote = Comm:WaitForChild("Tick")
local FXRemote = Comm:WaitForChild("FX")
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Hub = Rayfield:CreateWindow({
Name = "Aura Farm Hub",
LoadingTitle = "Aura Farm Hub",
LoadingSubtitle = "charging aura...",
ConfigurationSaving = {Enabled = true, FolderName = "AuraFarmHub", FileName = "Config"},
Discord = {Enabled = false},
KeySystem = false
})
local S = {
farming = false, rebirthing = false, antiAfk = true,
autoChest = false, speedOn = false, dismiss = false,
curZone = "None", tickAmt = 0, sessAura = 0, sessRebirths = 0,
sessStart = os.clock(), rebirthDelay = 1, speedVal = 50,
manualZone = "Auto", rebLoop = false, farmLoop = false,
chestLoop = false, afkStarted = false
}
local ZoneReqs = {
{name="Fire Bath", req=1e8},
{name="Dark Lava", req=1e15},
{name="Ancient Ruins", req=1e20},
{name="Electra Field", req=1e26},
{name="Divine Realm", req=1e30},
{name="Frost Heaven", req=1e35},
{name="Fallen Star", req=1e40}
}
local Ranks = {
{n="Noob",m=2,r=0},{n="No Aura",m=8,r=10},{n="Sigma",m=28,r=100},
{n="Aura Farmer",m=95,r=1e3},{n="Mogger",m=320,r=1e4},
{n="Aura Maestro",m=1050,r=1.5e5},{n="Chad",m=3400,r=2e6},
{n="Main Character",m=16000,r=2.5e7},{n="Shadow",m=24000,r=8e7},
{n="Ascendant",m=40000,r=1e8},{n="Conqueror",m=95000,r=1e9},
{n="Vanguard",m=220000,r=1e10},{n="Chromatic",m=520000,r=1e11},
{n="Sentinel",m=1250000,r=1e12},{n="Overlord",m=3e6,r=1e13},
{n="Dominator",m=5.5e6,r=5e13},{n="Final Boss",m=1.762e7,r=1e14},
{n="Paragon",m=3.876e7,r=1e15},{n="Imperator",m=8.528e7,r=1e16},
{n="Supreme",m=1.876e8,r=1e17},{n="Archeox",m=3.2e8,r=8e17},
{n="Emperor",m=7.8e8,r=5e18},{n="Celestial",m=9e8,r=2e19},
{n="Superior",m=1.2e9,r=4e19},{n="Menace",m=1.45e9,r=6.5e19},
{n="Grim Reaper",m=1.75e9,r=1e20},{n="The Honored One",m=2.15e9,r=1.4e20},
{n="Antagonist",m=2.6e9,r=1.85e20},{n="Deltaversal",m=3.1e9,r=2.2e20},
{n="Chronomancer",m=4.2e9,r=2.6e20},{n="ArchWarrior",m=4.393e9,r=3e20},
{n="Divine",m=7e9,r=8e20},{n="Cosmic",m=1.2e10,r=3e21},
{n="APEX",m=2.1e10,r=1e22},{n="Heptagon",m=3.8e10,r=4e22},
{n="Transcendent",m=6.5e10,r=1.5e23},{n="God of Aura",m=1.1e11,r=6e23},
{n="Anti-Hero",m=1.9e11,r=2e24},{n="Nemesis",m=3.2e11,r=6e24},
{n="Malevolent",m=5.5e11,r=1.8e25},{n="The Cursed One",m=9e11,r=5e25},
{n="Eradicator",m=1.4e12,r=1.4e26},{n="Abyss Lord",m=1.7e12,r=3.6e26},
{n="Hyperion",m=2.1e12,r=9e26},{n="Redacted",m=2.5e12,r=2.2e27},
{n="E N T I T Y",m=3e12,r=5.2e27},{n="Superhuman",m=3.6e12,r=1.2e28},
{n="Sendevian",m=4.2e12,r=2.8e28},{n="Awakening",m=5e12,r=6.4e28},
{n="Prodigy",m=5.8e12,r=1.5e29},{n="Mastermind",m=8e12,r=3.2e29},
{n="Too Much Aura",m=1.1e13,r=7e29},{n="Omniscient",m=1.5e13,r=1.3e30},
{n="Absolute",m=2.2e13,r=3e30},{n="Almighty",m=2.7e13,r=7e30},
{n="Metaversal",m=3.2e13,r=1.6e31},{n="Ultrapotent",m=3.9e13,r=3.8e31},
{n="Powerious",m=4.6e13,r=9e31},{n="Anthropeak",m=5.5e13,r=2.1e32},
{n="I N F I N I T E",m=6.5e13,r=5e32},{n="S I N G U L A R I T Y",m=9e13,r=1.2e33},
{n="L I M I T L E S S",m=1.3e14,r=3e33},{n="B O U N D L E S S",m=1.8e14,r=7e33},
{n="F A L L E N A N G E L",m=2.5e14,r=1.7e34},{n="The Ultimate",m=3.5e14,r=4e34},
{n="Simply Better",m=5e14,r=9.5e34},{n="Deity",m=7e14,r=2.3e35},
{n="The Ascension",m=1e15,r=8e35},{n="Nightmare",m=1.4e15,r=4e38},
{n="True Genesis",m=2e15,r=7e39},{n="Abomination",m=2.8e15,r=5e41}
}
local function fmt(n)
if not n or n == 0 then return "0" end
local sf = {"","K","M","B","T","Qa","Qi","Sx","Sp","Oc","No","Dc","Ud","Dd","Txd","Exd","VgD"}
if n < 1000 then return tostring(math.floor(n)) end
local e = math.clamp(math.floor(math.log10(math.max(n,1))/3), 1, #sf-1)
local v = n / (10^(e*3))
local d = v < 10 and 2 or (v < 100 and 1 or 0)
return string.format("%."..d.."f%s", v, sf[e+1])
end
local function getRoot()
local c = Plr.Character
return c and c:FindFirstChild("HumanoidRootPart")
end
local function getHum()
local c = Plr.Character
return c and c:FindFirstChildOfClass("Humanoid")
end
local function getAura()
return Plr:GetAttribute("Aura") or 0
end
local function getRebirths()
return Plr:GetAttribute("Rebirths") or 0
end
local function getRank(a)
local out = Ranks[1]
for i = 1, #Ranks do
if a >= Ranks[i].r then out = Ranks[i] else break end
end
return out
end
local function getRankIdx(a)
local idx = 1
for i = 1, #Ranks do
if a >= Ranks[i].r then idx = i else break end
end
return idx
end
local function getProgress(a)
local i = getRankIdx(a)
if i >= #Ranks then return 1 end
local cur = Ranks[i].r
local nxt = Ranks[i+1].r
return math.clamp((a - cur) / (nxt - cur), 0, 1)
end
local cachedZones = nil
local function loadZones()
if cachedZones then return cachedZones end
local ta = workspace:FindFirstChild("Training Areas")
if not ta then return {} end
local out = {}
for _, z in ipairs(ta:GetChildren()) do
local hb = z:FindFirstChild("AreaHitbox")
if hb then
local req = 0
for _, zr in ipairs(ZoneReqs) do
if zr.name == z.Name then req = zr.req break end
end
table.insert(out, {name=z.Name, req=req, pos=hb.Position, part=hb})
end
end
table.sort(out, function(a,b) return a.req < b.req end)
cachedZones = out
return out
end
local function getPadCF()
local pad = workspace:FindFirstChild("RebirthPad")
if pad then
local tp = pad:FindFirstChild("TouchPart")
if tp then return tp.CFrame + Vector3.new(0,3,0) end
end
return CFrame.new(0,50,0)
end
local function bestZone(a, zones)
for i = #zones, 1, -1 do
if a >= zones[i].req then return zones[i] end
end
return zones[1]
end
local function nextUnlock(a, zones)
for _, z in ipairs(zones) do
if a < z.req then return z end
end
return nil
end
local function tp(cf)
local r = getRoot()
if r then r.CFrame = cf end
end
local function tpZone(z)
if z and z.pos then
tp(CFrame.new(z.pos + Vector3.new(0,5,0)))
S.curZone = z.name
end
end
local function fireRebirth()
local ok, res = pcall(function() return RebirthRemote:InvokeServer() end)
return ok and res
end
local function doManualRebirth()
local root = getRoot()
if not root then return end
local savedCF = root.CFrame
tp(getPadCF())
task.wait(0.35)
local ok = fireRebirth()
task.wait(0.25)
if ok then S.sessRebirths = S.sessRebirths + 1 end
if S.farming then
local bz = bestZone(getAura(), loadZones())
if bz then tpZone(bz) else tp(savedCF) end
else
tp(savedCF)
end
end
local function farmLoop()
if S.farmLoop then return end
S.farmLoop = true
task.spawn(function()
local zones = loadZones()
while S.farming do
local a = getAura()
local target = nil
if S.manualZone ~= "Auto" then
for _, z in ipairs(zones) do
if z.name == S.manualZone then target = z break end
end
end
if not target then target = bestZone(a, zones) end
if target then
local root = getRoot()
if root then
if (root.Position - target.pos).Magnitude > 30 then
tpZone(target)
else
S.curZone = target.name
end
end
end
task.wait(2)
end
S.farmLoop = false
end)
end
local function rebirthLoop()
if S.rebLoop then return end
S.rebLoop = true
task.spawn(function()
while S.rebirthing do
local a = getAura()
if a >= 1000 then
local shouldGo = true
if S.tickAmt > 0 and a < 5000 then
local secToRecover = 1000 / S.tickAmt
if secToRecover > 30 then shouldGo = false end
end
if shouldGo then
tp(getPadCF())
task.wait(0.35)
local ok = fireRebirth()
if ok then S.sessRebirths = S.sessRebirths + 1 end
task.wait(S.rebirthDelay)
if S.farming then
local bz = bestZone(getAura(), loadZones())
if bz then tpZone(bz) end
end
task.wait(0.3)
end
end
task.wait(0.8)
end
S.rebLoop = false
end)
end
local function antiAfk()
if S.afkStarted then return end
S.afkStarted = true
task.spawn(function()
while S.antiAfk do
pcall(function() PingRemote:FireServer(false) end)
local root = getRoot()
if root and root.Anchored then root.Anchored = false end
pcall(function()
local vim = game:GetService("VirtualInputManager")
vim:SendMouseMoveEvent(5, 5, game)
end)
task.wait(12)
end
S.afkStarted = false
end)
pcall(function()
local old = hookfunction(AFKTpRemote.FireServer, newcclosure(function(self, ...)
if self == AFKTpRemote then return end
return old(self, ...)
end))
end)
pcall(function()
local old2 = hookfunction(InactiveRemote.FireServer, newcclosure(function(self, ...)
if self == InactiveRemote then return end
return old2(self, ...)
end))
end)
end
local function chestLoop()
if S.chestLoop then return end
S.chestLoop = true
task.spawn(function()
while S.autoChest do
pcall(function() ChestRemote:FireServer("Claim") end)
task.wait(305)
end
S.chestLoop = false
end)
end
local function dismissLoop()
task.spawn(function()
while S.dismiss do
pcall(function()
local pg = Plr:FindFirstChild("PlayerGui")
if not pg then return end
local tut = pg:FindFirstChild("Tutorial")
if tut then tut.Enabled = false end
for _, gui in ipairs(pg:GetChildren()) do
if gui:IsA("ScreenGui") and gui.Name ~= "Rayfield" then
for _, fr in ipairs(gui:GetDescendants()) do
if fr:IsA("TextButton") then
local txt = fr.Text:lower()
if txt == "x" or txt == "close" or txt == "dismiss" or txt == "ok" then
pcall(function() fr.Visible = false end)
end
end
end
end
end
end)
task.wait(3)
end
end)
end
TickRemote.OnClientEvent:Connect(function(amt)
if type(amt) == "number" then
S.tickAmt = amt
S.sessAura = S.sessAura + amt
end
end)
Plr.CharacterAdded:Connect(function(c)
task.wait(1)
if S.antiAfk then
local r = c:WaitForChild("HumanoidRootPart", 5)
if r and r.Anchored then r.Anchored = false end
end
if S.farming then
task.wait(0.5)
local bz = bestZone(getAura(), loadZones())
if bz then tpZone(bz) end
end
if S.speedOn then
local h = c:WaitForChild("Humanoid", 5)
if h then h.WalkSpeed = S.speedVal end
end
end)
UIS.InputBegan:Connect(function(inp, gpe)
if gpe then return end
if inp.KeyCode == Enum.KeyCode.R then
task.spawn(doManualRebirth)
end
end)
local FarmTab = Hub:CreateTab("Farming", "rotate-cw")
local RebTab = Hub:CreateTab("Rebirth", "refresh-cw")
local StatTab = Hub:CreateTab("Stats", "bar-chart-2")
local TPTab = Hub:CreateTab("Teleport", "map-pin")
local MiscTab = Hub:CreateTab("Misc", "settings")
FarmTab:CreateSection("Zone Farming")
FarmTab:CreateToggle({
Name = "Smart Auto-Farm",
CurrentValue = false,
Flag = "AutoFarm",
Callback = function(v)
S.farming = v
if v then farmLoop() end
end
})
local zNames = {"Auto"}
for _, z in ipairs(ZoneReqs) do table.insert(zNames, z.name) end
FarmTab:CreateDropdown({
Name = "Zone Override",
Options = zNames,
CurrentOption = {"Auto"},
Flag = "ZoneSelect",
Callback = function(o) S.manualZone = o[1] or "Auto" end
})
local lbZone = FarmTab:CreateLabel("Zone: scanning...")
local lbAuraP = FarmTab:CreateLabel("Progress: ...")
FarmTab:CreateSection("Movement")
FarmTab:CreateToggle({
Name = "Speed Boost",
CurrentValue = false,
Flag = "SpeedBoost",
Callback = function(v)
S.speedOn = v
local h = getHum()
if h then h.WalkSpeed = v and S.speedVal or 16 end
end
})
FarmTab:CreateSlider({
Name = "Walk Speed",
Range = {16, 200},
Increment = 1,
CurrentValue = 50,
Flag = "WalkSpeed",
Callback = function(v)
S.speedVal = v
if S.speedOn then
local h = getHum()
if h then h.WalkSpeed = v end
end
end
})
RebTab:CreateSection("Automated Rebirth")
RebTab:CreateToggle({
Name = "Aggressive Auto-Rebirth",
CurrentValue = false,
Flag = "AutoRebirth",
Callback = function(v)
S.rebirthing = v
if v then rebirthLoop() end
end
})
RebTab:CreateSlider({
Name = "Cycle Delay (s)",
Range = {0.5, 5},
Increment = 0.5,
CurrentValue = 1,
Flag = "RebDelay",
Callback = function(v) S.rebirthDelay = v end
})
RebTab:CreateSection("Manual")
RebTab:CreateButton({
Name = "Rebirth Now (TP > Rebirth > Return) [R Key]",
Callback = function() task.spawn(doManualRebirth) end
})
RebTab:CreateButton({
Name = "Fire Rebirth Remote Only (No TP)",
Callback = function()
task.spawn(function()
local ok = fireRebirth()
if ok then
S.sessRebirths = S.sessRebirths + 1
Rayfield:Notify({Title="Rebirth", Content="Success!", Duration=2})
else
Rayfield:Notify({Title="Rebirth", Content="Failed", Duration=2})
end
end)
end
})
local lbReb = RebTab:CreateLabel("Rebirths: 0")
local lbMult = RebTab:CreateLabel("Multiplier: x1")
local lbRPH = RebTab:CreateLabel("Rebirths/hr: 0")
local lbETA = RebTab:CreateLabel("ETA Rebirth: N/A")
StatTab:CreateSection("Live Dashboard")
local stAura = StatTab:CreateLabel("Aura: 0")
local stRank = StatTab:CreateLabel("Rank: Noob")
local stProg = StatTab:CreateLabel("Next Rank: 0%")
local stReb = StatTab:CreateLabel("Rebirths: 0")
local stZone = StatTab:CreateLabel("Zone: None")
local stTick = StatTab:CreateLabel("Aura/Tick: 0")
local stEtaZ = StatTab:CreateLabel("Next Zone: N/A")
local stEtaR = StatTab:CreateLabel("ETA Rebirth: N/A")
local stSessA = StatTab:CreateLabel("Session Aura: 0")
local stSessR = StatTab:CreateLabel("Session Rebirths: 0")
local stUp = StatTab:CreateLabel("Uptime: 00:00:00")
task.spawn(function()
task.wait(4)
local zones = loadZones()
TPTab:CreateSection("Training Areas")
for _, z in ipairs(zones) do
TPTab:CreateButton({
Name = z.name .. " [" .. fmt(z.req) .. "]",
Callback = function() tpZone(z) end
})
end
TPTab:CreateSection("Landmarks")
TPTab:CreateButton({
Name = "Rebirth Pad",
Callback = function() tp(getPadCF()) end
})
TPTab:CreateButton({
Name = "Chest",
Callback = function()
pcall(function()
local hb = workspace.Map.Chest.Hitbox
tp(CFrame.new(hb.Position + Vector3.new(0,5,0)))
end)
end
})
end)
MiscTab:CreateSection("Anti-Cheat Bypass")
MiscTab:CreateToggle({
Name = "Anti-AFK (Bulletproof)",
CurrentValue = true,
Flag = "AntiAFK",
Callback = function(v) S.antiAfk = v if v then antiAfk() end end
})
MiscTab:CreateSection("Automation")
MiscTab:CreateToggle({
Name = "Auto Chest Claim (5min)",
CurrentValue = false,
Flag = "AutoChest",
Callback = function(v) S.autoChest = v if v then chestLoop() end end
})
MiscTab:CreateToggle({
Name = "Auto-Dismiss Popups",
CurrentValue = false,
Flag = "AutoDismiss",
Callback = function(v) S.dismiss = v if v then dismissLoop() end end
})
MiscTab:CreateSection("Flex")
MiscTab:CreateButton({
Name = "Flash My Aura (FX)",
Callback = function()
pcall(function() FXRemote:FireServer(Plr.UserId) end)
end
})
MiscTab:CreateSection("Server")
MiscTab:CreateButton({
Name = "Server Hop",
Callback = function()
pcall(function()
game:GetService("TeleportService"):Teleport(game.PlaceId, Plr)
end)
end
})
MiscTab:CreateButton({
Name = "Rejoin",
Callback = function()
pcall(function()
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, Plr)
end)
end
})
antiAfk()
task.spawn(function()
while task.wait(2) do
pcall(function()
local a = getAura()
local rb = getRebirths()
local rank = getRank(a)
local prog = getProgress(a)
local idx = getRankIdx(a)
local zones = loadZones()
local nz = nextUnlock(a, zones)
local up = os.clock() - S.sessStart
local ut = string.format("%02d:%02d:%02d", math.floor(up/3600), math.floor(up%3600/60), math.floor(up%60))
stAura:Set("Aura: " .. fmt(a))
stRank:Set("Rank: " .. rank.n .. " (x" .. fmt(rank.m) .. ")")
if idx < #Ranks then
stProg:Set("Next: " .. Ranks[idx+1].n .. " [" .. math.floor(prog*100) .. "%]")
else
stProg:Set("Rank: MAX")
end
stReb:Set("Rebirths: " .. fmt(rb))
stZone:Set("Zone: " .. S.curZone)
stTick:Set("Aura/Tick: +" .. fmt(S.tickAmt))
if nz then
if S.tickAmt > 0 then
local need = nz.req - a
if need > 0 then
local sec = need / S.tickAmt
if sec > 86400 then
stEtaZ:Set("Next Zone: " .. nz.name .. " in " .. string.format("%.1fd", sec/86400))
elseif sec > 3600 then
stEtaZ:Set("Next Zone: " .. nz.name .. " in " .. string.format("%.1fh", sec/3600))
else
stEtaZ:Set("Next Zone: " .. nz.name .. " in " .. string.format("%.0fm", sec/60))
end
else
stEtaZ:Set("Next Zone: " .. nz.name .. " READY!")
end
else
stEtaZ:Set("Next Zone: " .. nz.name .. " [" .. fmt(nz.req) .. "]")
end
else
stEtaZ:Set("All Zones Unlocked")
end
if a >= 1000 then
stEtaR:Set("Rebirth: READY NOW")
elseif S.tickAmt > 0 then
stEtaR:Set("Rebirth in: " .. string.format("%.0fs", (1000 - a) / S.tickAmt))
else
stEtaR:Set("Rebirth: waiting for ticks...")
end
stSessA:Set("Session Aura: " .. fmt(S.sessAura))
stSessR:Set("Session Rebirths: " .. S.sessRebirths)
stUp:Set("Uptime: " .. ut)
lbZone:Set("Zone: " .. S.curZone)
lbAuraP:Set("Aura: " .. fmt(a) .. " | Rank: " .. rank.n)
lbReb:Set("Rebirths: " .. fmt(rb))
lbMult:Set("Multiplier: x" .. fmt(rank.m))
local rph = 0
if up > 60 then rph = math.floor(S.sessRebirths / (up/3600)) end
lbRPH:Set("Rebirths/hr: " .. rph)
if a >= 1000 then
lbETA:Set("ETA: READY")
elseif S.tickAmt > 0 then
lbETA:Set("ETA: " .. string.format("%.0fs", (1000-a)/S.tickAmt))
else
lbETA:Set("ETA: waiting...")
end
end)
end
end)
task.spawn(function()
while task.wait(1) do
if S.speedOn then
local h = getHum()
if h and h.WalkSpeed ~= S.speedVal then h.WalkSpeed = S.speedVal end
end
if S.antiAfk then
local r = getRoot()
if r and r.Anchored then r.Anchored = false end
end
end
end)
Rayfield:Notify({Title="Aura Farm Hub", Content="Loaded! R = manual rebirth", Duration=5})
D3f4ult Aura Ascension Script – Auto Progress, Auto Rebirth & More (Keyless Loader)
| Script Name | Supported Game | Key Features / Status | Analysis |
|---|---|---|---|
| D3f4ult / ZenkFreeLoader | Aura Ascension | Auto Progress, Auto Rebirth, full feature list in Discord | Tiny loader that pulls the complete hub. Great entry point for players who want everything without hunting individual remotes. Tested on Volt, Potassium, Delta, and more. |
loadstring(game:HttpGet("https://paste-webside.pages.dev/raw/ZenkFreeLoader"))()
-- If you want to support me than join my discord
-- https://discord.gg/5XH3pgW8ah
badshah Infinite Aura & Auto Rebirth – Keyless OP Combo
| Script Name | Supported Game | Key Features / Status | Analysis |
|---|---|---|---|
| badshah Infinite Aura | Aura Ascension | Infinite Aura generation, Auto Rebirth | Straight-to-the-point loader focused on rapid aura stacking and rebirth loops. Community favorite for speed-running ranks. Works on Illusion, Solara, Delta, and most free executors. |
--[[ WARNING: Heads up! This script has not been verified by BloxLord . Use at your own risk! ]]
loadstring(game:HttpGet("https://pastefy.app/ULaWpxKm/raw"))()
BCODE HUB OP Script – Auto Rebirth, Area Teleport Farm & More
| Script Name | Supported Game | Key Features / Status | Analysis |
|---|---|---|---|
| BCODE HUB | Aura Ascension | Auto Rebirth, Auto Teleport Area Farm, extra utilities | Compact loader delivering instant rebirth automation plus smart area hopping. Ideal when you want speed without a massive GUI. |
loadstring(game:HttpGet("https://raw.githubusercontent.com/Baconlovecode/SECRET/refs/heads/main/OIQMW.lua"))()
Additional Top Keyless Hubs (One-Click Loaders)
Titan Hub – Infinite Aura, Auto Teleport, Auto Rebirthloadstring(game:HttpGet("https://pastebin.com/raw/Un07TywK"))()
RansBlox Hub – Smart Auto Train, Auto Farm, Auto Rebirth (GUI)loadstring(game:HttpGet("https://raw.githubusercontent.com/YTRANSBLOX/RANSBLOX-SCRIPT/refs/heads/main/AuraAscension.lua"))()
Big Froot Hub – Smart Auto Farm, Auto Rebirthloadstring(game:HttpGet("https://raw.githubusercontent.com/hanniii1/Loader/refs/heads/main/BFLoader.lua"))()
GZSSF Script – Infinite Aura, Teleports, Auto Rebirthloadstring(game:HttpGet("https://raw.githubusercontent.com/GZSSF/-Ascensi-n-de-Aura/refs/heads/main/%F0%9F%91%91%20Ascensi%C3%B3n%20de%20Aura"))()
Quick Tips for Best Results
- Execute in a fresh server or after rejoining for clean zone detection.
- Combine a simple rebirth script (like 4jayyz) with a full hub (xtort) for layered automation.
- Use the R-key manual rebirth in xtort’s hub for emergency boosts.
- Most scripts respect executor limits and avoid heavy metatable hooks for better stability.
Final Thoughts
Aura Ascension rewards smart grinding more than raw time. These scripts—whether a sleek one-button rebirth tool or a dashboard-packed monster like xtort’s hub—turn the game’s endless loop into smooth, set-it-and-forget-it progress. Pick the one that matches your playstyle, stay updated via the creators’ Discords, and watch your aura climb into the LIMITLESS ranks.
Ready to ascend faster? Paste your favorite script above and start stacking. Which hub are you trying first? Drop it in the comments!