π° Bake or Die π throws you into a tense Roblox survival loop that feels equal parts cozy baking sim and heart-pounding horror. By day you hunt rare ingredients and craft bizarre pies to sell for cash. When darkness falls, grotesque monsters swarm the map, turning every step into a fight for your life. Most players spend the night scrambling, dodging attacks, and barely scraping by. But with the right undetected Lua scripts, you flip the script β literally. You become the predator instead of the prey, pulling in ingredients from across the map, auto-clearing threats, and racking up profits while everyone else is still running for their lives.
These Bake or Die Roblox scripts are all no-key or keyless, fully undetected as of March 25, 2026, and built for seamless play on PC, Mac, iOS, and Android with KRNL, Cryptic, Delta, or CodeX. They focus on exactly what the game demands: staying alive, hoarding resources, and moving freely through dangerous zones. Whether you want silent monster wipes, instant loot teleport, or full GUI customization, the collection below turns stressful nights into relaxed money-making sessions.
Combat Scripts: Turn Monsters into Easy Cash with Kill Aura & Auto-Clear
These scripts handle the scary part of Bake or Die so you never have to panic when creatures close in.
Bake or Die Script (No Key) – Bring Items, Kill Aura, ESP
| Script Name | Supported Game | Key Features / Status |
|---|---|---|
| Bake or Die Script (No Key) | π° Bake or Die π | Bring Items, Kill Aura, ESP | UNDETECTED |
Analysis: This lightweight no-key script is perfect for quick survival sessions. Kill Aura automatically eliminates any monster that gets too close, ESP reveals hidden threats and valuable items through walls, and Bring Items instantly pulls ingredients and bodies straight to you. It removes the constant dodging and searching, letting you focus purely on baking and selling for maximum profit with almost zero effort.
loadstring(game:HttpGet("https://pastebin.com/raw/b04fABf3", true))()
Kill All Bring Items Esp Kill Aura (OPEN SOURCE GUI) – Full Custom Kill Aura, Bring Items, Advanced ESP
| Script Name | Supported Game | Key Features / Status |
|---|---|---|
| Kill All Bring Items Esp Kill Aura (OPEN SOURCE GUI) | π° Bake or Die π | Kill Aura + Distance Slider, Kill All Zombies, Bring Items/Bodies, WalkSpeed/JumpPower, Monster & Item ESP | UNDETECTED & OPEN SOURCE |
Analysis: Built by BeboMods with a clean Rayfield GUI, this fully open-source powerhouse gives you total control. Toggle Kill Aura with adjustable range, one-click kill every zombie on the map, teleport all bodies and items to your position, tweak movement stats, and run detailed ESP that shows names, distance, and highlights for both monsters and loot. The smart loops keep everything running smoothly in the background β ideal for players who want a professional-grade tool that feels tailor-made for long grinding nights.
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Bake or Die",
LoadingTitle = "Bake or Die Interface",
LoadingSubtitle = "Loaded Successfully",
ConfigurationSaving = {
Enabled = true,
FolderName = "BakeOrDie",
FileName = "BakeConfig"
},
Discord = {
Enabled = false,
RememberJoins = true
},
KeySystem = false,
})
-- Load ZAP module
local ZAP = require(game:GetService("ReplicatedStorage").Client.ClientRemotes)
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- ESP Variables
local ESPFolder = Instance.new("Folder")
ESPFolder.Name = "ESP"
ESPFolder.Parent = game.CoreGui
-- ESP Settings
local ESPConfig = {
MonsterESP = false,
ItemESP = false,
ShowNames = true,
ShowDistance = true,
ShowHighlight = true
}
-- Combat Tab
local CombatTab = Window:CreateTab("Combat", 4483362458)
local CombatSection = CombatTab:CreateSection("Kill Aura")
local KillAuraToggle = CombatTab:CreateToggle({
Name = "Kill Aura",
CurrentValue = false,
Flag = "KillAuraToggle",
Callback = function(Value)
_G.KillAuraEnabled = Value
end,
})
local AuraDistanceSlider = CombatTab:CreateSlider({
Name = "Kill Aura Distance",
Range = {10, 50},
Increment = 5,
Suffix = "Studs",
CurrentValue = 25,
Flag = "AuraDistance",
Callback = function(Value)
_G.AuraDistance = Value
end,
})
local KillAllButton = CombatTab:CreateButton({
Name = "Kill All Zombies",
Callback = function()
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
for _, monster in pairs(workspace.Monsters:GetChildren()) do
if monster:FindFirstChild("HumanoidRootPart") then
ZAP.meleeAttack.fire({
monsters = {monster},
civilians = {},
activeSlot = _G.WeaponSlot or 2
})
task.wait(0.1)
end
end
end
end,
})
-- Items Tab
local ItemsTab = Window:CreateTab("Items", 4483362458)
local ItemsSection = ItemsTab:CreateSection("Item Management")
local BringBodiesButton = ItemsTab:CreateButton({
Name = "Bring Bodies",
Callback = function()
local character = Players.LocalPlayer.Character
if character and character.PrimaryPart then
for _, v in pairs(workspace.Interactables:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("HumanoidRootPart") and not v:FindFirstChild("ProductPriceTag") then
v.PrimaryPart.CFrame = character.PrimaryPart.CFrame
task.wait(0.05)
end
end
end
end,
})
local BringAllItemsButton = ItemsTab:CreateButton({
Name = "Bring All Items",
Callback = function()
local character = Players.LocalPlayer.Character
if character and character.PrimaryPart then
for _, v in pairs(workspace.Interactables:GetChildren()) do
if v:IsA("Model") and not v:FindFirstChild("ProductPriceTag") and v.PrimaryPart then
v.PrimaryPart.CFrame = character.PrimaryPart.CFrame
task.wait(0.05)
end
end
end
end,
})
-- Player Tab
local PlayerTab = Window:CreateTab("Player", 4483362458)
local PlayerSection = PlayerTab:CreateSection("Character Settings")
local WalkSpeedSlider = PlayerTab:CreateSlider({
Name = "WalkSpeed",
Range = {16, 200},
Increment = 5,
Suffix = "Speed",
CurrentValue = 16,
Flag = "WalkSpeed",
Callback = function(Value)
_G.WalkSpeed = Value
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
character.Humanoid.WalkSpeed = Value
end
end,
})
local JumpPowerSlider = PlayerTab:CreateSlider({
Name = "JumpPower",
Range = {50, 200},
Increment = 10,
Suffix = "Power",
CurrentValue = 50,
Flag = "JumpPower",
Callback = function(Value)
_G.JumpPower = Value
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
character.Humanoid.JumpPower = Value
end
end,
})
local SlotDropdown = PlayerTab:CreateDropdown({
Name = "Weapon Slot",
Options = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10"},
CurrentOption = "2",
Flag = "WeaponSlot",
Callback = function(Option)
_G.WeaponSlot = tonumber(Option)
end,
})
-- ESP Tab
local ESPTab = Window:CreateTab("ESP", 4483362458)
local ESPSection = ESPTab:CreateSection("ESP Types")
local MonsterESPToggle = ESPTab:CreateToggle({
Name = "Monster ESP",
CurrentValue = false,
Flag = "MonsterESP",
Callback = function(Value)
ESPConfig.MonsterESP = Value
UpdateESP()
end,
})
local ItemESPToggle = ESPTab:CreateToggle({
Name = "Item ESP",
CurrentValue = false,
Flag = "ItemESP",
Callback = function(Value)
ESPConfig.ItemESP = Value
UpdateESP()
end,
})
local ESPSettingsSection = ESPTab:CreateSection("ESP Settings")
local ShowNamesToggle = ESPTab:CreateToggle({
Name = "Show Names",
CurrentValue = true,
Flag = "ShowNames",
Callback = function(Value)
ESPConfig.ShowNames = Value
UpdateESP()
end,
})
local ShowDistanceToggle = ESPTab:CreateToggle({
Name = "Show Distance",
CurrentValue = true,
Flag = "ShowDistance",
Callback = function(Value)
ESPConfig.ShowDistance = Value
UpdateESP()
end,
})
local ShowHighlightToggle = ESPTab:CreateToggle({
Name = "Show Highlight",
CurrentValue = true,
Flag = "ShowHighlight",
Callback = function(Value)
ESPConfig.ShowHighlight = Value
UpdateESP()
end,
})
-- ESP Functions
function CreateESP(part, color, name, distance)
local espGroup = {}
-- Billboard GUI for text
if ESPConfig.ShowNames or ESPConfig.ShowDistance then
local billboard = Instance.new("BillboardGui")
billboard.Name = name .. "_Billboard"
billboard.Adornee = part
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Parent = ESPFolder
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = ""
if ESPConfig.ShowNames and ESPConfig.ShowDistance then
textLabel.Text = name .. "\n" .. math.floor(distance) .. " studs"
elseif ESPConfig.ShowNames then
textLabel.Text = name
elseif ESPConfig.ShowDistance then
textLabel.Text = math.floor(distance) .. " studs"
end
textLabel.TextColor3 = color
textLabel.TextSize = 14
textLabel.Font = Enum.Font.GothamBold
textLabel.TextStrokeTransparency = 0
textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
textLabel.Parent = billboard
table.insert(espGroup, billboard)
end
-- Highlight
if ESPConfig.ShowHighlight then
local highlight = Instance.new("Highlight")
highlight.Name = name .. "_Highlight"
highlight.Adornee = part
highlight.FillColor = color
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.FillTransparency = 0.3
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = ESPFolder
table.insert(espGroup, highlight)
end
return espGroup
end
function ClearESP()
for _, child in pairs(ESPFolder:GetChildren()) do
child:Destroy()
end
end
function UpdateESP()
ClearESP()
local character = Players.LocalPlayer.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local playerRoot = character.HumanoidRootPart
-- Monster ESP
if ESPConfig.MonsterESP then
for _, monster in pairs(workspace.Monsters:GetChildren()) do
if monster:IsA("Model") then
-- Try to find any valid part for highlighting
local targetPart = monster:FindFirstChild("HumanoidRootPart") or monster:FindFirstChild("Head") or monster.PrimaryPart
if targetPart then
local distance = (playerRoot.Position - targetPart.Position).Magnitude
CreateESP(targetPart, Color3.fromRGB(255, 50, 50), "Monster: " .. monster.Name, distance)
end
end
end
end
-- Item ESP (Bodies and Items)
if ESPConfig.ItemESP then
for _, item in pairs(workspace.Interactables:GetChildren()) do
if item:IsA("Model") then
-- Check if it's a body (has HumanoidRootPart) or regular item (no price tag)
local isBody = item:FindFirstChild("HumanoidRootPart")
local isItem = not item:FindFirstChild("ProductPriceTag")
if isBody or isItem then
local targetPart = item:FindFirstChild("HumanoidRootPart") or item.PrimaryPart
if targetPart then
local distance = (playerRoot.Position - targetPart.Position).Magnitude
local espName = isBody and "Body: " .. item.Name or "Item: " .. item.Name
local espColor = isBody and Color3.fromRGB(255, 165, 0) or Color3.fromRGB(50, 255, 50)
CreateESP(targetPart, espColor, espName, distance)
end
end
end
end
end
end
-- Info Tab
local InfoTab = Window:CreateTab("Info", 4483362458)
local InfoSection = InfoTab:CreateSection("Information")
local InfoParagraph = InfoTab:CreateParagraph({
Title = "Bake or Die Script",
Content = "β’ Kill Aura with adjustable distance\nβ’ Kill All Zombies button\nβ’ Bring Bodies & Items\nβ’ WalkSpeed & JumpPower sliders\nβ’ Monster & Item ESP (can be both on)\nβ’ ESP Settings: Names, Distance, Highlight\nβ’ Weapon slot selection"
})
-- Kill Aura Loop
task.spawn(function()
while true do
task.wait()
if _G.KillAuraEnabled then
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local root = character.HumanoidRootPart
local slot = _G.WeaponSlot or 2
local distance = _G.AuraDistance or 25
for _, monster in pairs(workspace.Monsters:GetChildren()) do
if monster:FindFirstChild("HumanoidRootPart") then
local monsterDistance = (root.Position - monster.HumanoidRootPart.Position).Magnitude
if monsterDistance < distance then
ZAP.meleeAttack.fire({
monsters = {monster},
civilians = {},
activeSlot = slot
})
break
end
end
end
end
end
end
end)
-- Character Stats Loop
task.spawn(function()
while true do
task.wait(1)
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
if _G.WalkSpeed then
character.Humanoid.WalkSpeed = _G.WalkSpeed
end
if _G.JumpPower then
character.Humanoid.JumpPower = _G.JumpPower
end
end
end
end)
-- ESP Update Loop
task.spawn(function()
while true do
task.wait(0.5)
if ESPConfig.MonsterESP or ESPConfig.ItemESP then
UpdateESP()
else
ClearESP()
end
end
end)
-- Notification
Rayfield:Notify({
Title = "Bake or Die Script Loaded",
Content = "All features are now available!",
Duration = 5,
Image = 4483362458,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
print("Bake or Die Script is ready!")
end
},
},
})
Version Hub – Kill Aura, Bring Items, WalkSpeed & JumpPower
| Script Name | Supported Game | Key Features / Status |
|---|---|---|
| Version Hub | π° Bake or Die π | Kill Aura, Bring Items, WalkSpeed, JumpPower | UNDETECTED |
Analysis: A streamlined hub that nails the essentials for fast grinding. Toggle Kill Aura and one-tap kill all zombies, instantly bring bodies and items, then boost your speed and jump to zip around the map safely. The weapon slot selector even customizes your attacks β perfect for players who want maximum efficiency without a cluttered interface.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Iamnewcodethis2/Bake-Or-Die/refs/heads/main/script/obfuscated_flycer.lua"))()
Mobility & Exploration Hubs: Fly, Teleport & Never Get Caught Again
When you need to cover ground quickly or escape low-health situations, these scripts give you total map freedom.
Bake Or Die | Srany Hub – ESP, Noclip Fly, Speed & Auto Teleport
| Script Name | Supported Game | Key Features / Status |
|---|---|---|
| Bake Or Die | Srany Hub | π° Bake or Die π | ESP, Noclip Flying, Speed Boost, Auto Teleport on Low Health | UNDETECTED |
Analysis: This multilingual hub (English & Russian) focuses on movement and awareness. Full ESP keeps you informed, while noclip fly, super speed, and automatic teleport when health drops low let you dodge danger instantly and explore every corner without fear. Great for both new and veteran players who hate getting cornered at night.
loadstring(game:HttpGet("https://api.junkie-development.de/api/v1/luascripts/public/ea4810920833228224663a55d11fc8f22a9e9cd8d317b4e9ae26142c08cc12c3/download"))()
[NEW] BAKE OR DIE | ESP | TP | FLY | LOOT – Loot Teleport, Fly Mode, WalkSpeed
| Script Name | Supported Game | Key Features / Status |
|---|---|---|
| [NEW] BAKE OR DIE | ESP | TP | FLY | LOOT | π° Bake or Die π | ESP (Civilians, Interactables, Containers, Monsters), Loot Teleport, Fly (G key), WalkSpeed, Home Teleport | UNDETECTED |
Analysis: Freshly updated for 2026, this hub excels at resource gathering and safe travel. ESP tags everything important on the map, loot teleport pulls containers and interactables into a neat grid in front of you, fly mode (toggle with G) and WalkSpeed let you soar or sprint freely, and home teleport gets you back to safety instantly. The perfect all-in-one for players who want to loot everything without ever slowing down.
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/bf49165546d3e8e740053bffb9d3bf59095a2deb468c73e7edac53a5b33833d8/download"))()
How to Get Started & Play Smart in Bake or Die
- Join any public or private server in π° Bake or Die π.
- Inject your favorite executor and paste the loadstring.
- Most scripts auto-load with a clean GUI or instant activation β toggle features as needed.
- For best results, combine one combat script with a mobility hub so you can kill, loot, and escape in one smooth flow.
All scripts stay undetected thanks to active developer updates. Join the official Discord or Telegram for real-time patches and support.
Quick Tips for Maximum Profit & Zero Stress
- Use Kill Aura + Bring Items together to clear an area and vacuum up resources in seconds.
- Enable ESP early so you never walk into an ambush while hunting ingredients.
- Fly or speed boosts are lifesavers when health is low β pair them with auto-teleport for true immortality.
- Test in a low-pop server first if youβre new to exploits.
Frequently Asked Questions
How do I run Bake or Die Roblox scripts?
Copy the full loadstring code, execute it inside the game with a supported executor, and enjoy the features instantly.
Do these work on mobile?
Yes β fully compatible with iOS and Android through Delta or CodeX.
Are any of them keyless?
Every script listed is either completely no-key or open-source with no key system required.
Will I get banned?
They are actively undetected, but always use responsibly and respect Roblox ToS.
Bake or Die is all about turning chaos into cash, and these Roblox exploit scripts hand you the ultimate survival toolkit. No more frantic dodging, no more missed ingredients, and no more dying to random monster spawns. Load up your favorite hub, step into the night, and watch your baking empire grow while everyone else is still struggling to survive. The pies are waiting β go bake like a boss.