Knockout! Scripts – Auto Farm, Auto Win, Prediction, ESP, No Key & More

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Knockout! 🐧 is one of the most played slippery ice penguin battle games on Roblox. You push opponents off shrinking platforms using momentum and timing. The game is fun but grinding Ice for skins, upgrades (Push Power, Speed, Defense), and events takes forever. That’s why players use scripts for auto farm, prediction, auto aim, ESP, infinite ice, auto win, and more.

This is the most detailed and longest guide possible right now, with as many scripts as available in May 2026, including features, key system status, how to use, and practical value.

1. Open Source Auto Farm Ice (Best for Passive Ice Grinding)

Script Name: OPENSOURCE Auto Farm Ice
Key Features: Auto Obby teleport (Stages 1-12), ProximityPrompt auto complete, draggable GUI with ON/OFF, mobile touch cancel, respawn support.
Key System: No Key (Fully Open Source)
Status: Very reliable & lightweight
How to Use: Paste full code → draggable GUI appears → Toggle ON → AFK farm Ice.

local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local function getCharacter()
    return player.Character or player.CharacterAdded:Wait()
end

local character = getCharacter()
local hrp = character:WaitForChild("HumanoidRootPart")

local obbyFolder = workspace:WaitForChild("SpawnArea"):WaitForChild("Obby")

local running = false
local cancelHold = false

UIS.TouchStarted:Connect(function()
    cancelHold = true
end)

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "auto farm"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")

local main = Instance.new("Frame")
main.Size = UDim2.new(0, 140, 0, 60)
main.Position = UDim2.new(0.5, -70, 0.5, -30)
main.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
main.BorderSizePixel = 0
main.Active = true
main.Draggable = true
main.Parent = screenGui

local button = Instance.new("TextButton")
button.Size = UDim2.new(1, -10, 1, -10)
button.Position = UDim2.new(0, 5, 0, 5)
button.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
button.BorderSizePixel = 0
button.Text = "Farm: OFF"
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextScaled = true
button.Font = Enum.Font.SourceSans
button.Parent = main

local function teleportToStage(stageNumber)
    local stage = obbyFolder:FindFirstChild("Stage" .. stageNumber)
    if not stage then return end
    local part = stage:FindFirstChild(tostring(stageNumber))
    if part then
        hrp.CFrame = part.CFrame + Vector3.new(0, 3, 0)
    end
end

local function getNearestPrompt()
    local closest
    local shortest = math.huge
    for _, obj in ipairs(workspace:GetDescendants()) do
        if obj:IsA("ProximityPrompt") and obj.Enabled then
            local parent = obj.Parent
            if parent and parent:IsA("BasePart") then
                local dist = (hrp.Position - parent.Position).Magnitude
                if dist < shortest then
                    shortest = dist
                    closest = obj
                end
            end
        end
    end
    return closest
end

button.MouseButton1Click:Connect(function()
    running = not running
    button.Text = running and "Farm: ON" or "Farm: OFF"
end)

task.spawn(function()
    while true do
        if running then
            for i = 1, 12 do
                if not running then break end
                character = getCharacter()
                hrp = character:WaitForChild("HumanoidRootPart")
                teleportToStage(i)
                if i == 12 then
                    task.wait(1)
                    local prompt = getNearestPrompt()
                    if prompt then
                        cancelHold = false
                        prompt:InputHoldBegin()
                        local holdTime = prompt.HoldDuration > 0 and prompt.HoldDuration or 2
                        local startTime = tick()
                        while tick() - startTime < holdTime do
                            if cancelHold or not running then break end
                            RunService.Heartbeat:Wait()
                        end
                        prompt:InputHoldEnd()
                    end
                    task.wait(2)
                else
                    task.wait(1.2)
                end
            end
        else
            task.wait(0.2)
        end
    end
end)

2. CAT HUB PREMIUM

Features: Predictor, ESP, Server Lag, Jumpscare + more
Key System: Mostly No Key
How to Use: Paste loadstring → GUI opens with toggles.

loadstring(game:HttpGet("https://pastefy.app/1LcKh6hf/raw"))()

3. RestVerified Prediction Hub (Top Prediction 2026)

Features: Optimized Prediction, Clientsided Admin UI, Undetectable claims
Key System: Yes (Discord key)
Tested: Delta, Volt, Potassium, Wave etc.
How to Use: Get key → Execute → Use admin panel for toggles.

loadstring(game:HttpGet("https://raw.githubusercontent.com/de-ishi/rest/refs/heads/main/restLoader.lua"))()

4. Luminis Hub (Best All-in-One)

Features: Smart Aimbot + Prediction, ESP + Edge Markers, Auto Farm, Map Scanner, Auto Obby
Key System: Yes (Luarmor)
How to Use: Paste → Complete key → Modern GUI.

loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/24df4399c3458d81346da5dda02fe1d1.lua"))()

5. Zenk Hub

Features: Auto Aim, Auto Buy Egg, Rainbow Skin unlock
Key System: Luarmor Key
How to Use: Execute and complete key step.

loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/07d5a780a235a759854475853c1ced8f.lua"))()

6. Keyless Auto Farm & Unlock Scripts (Euqwj)

-- Auto Farm Clovers (No Key)
loadstring(game:HttpGet("https://icehub.fuckgays.shop/scripts/euqwj%C3%A9mulher.lua"))()

-- Unlock All Skins + Prediction (No Key)
loadstring(game:HttpGet("https://icehub.fuckgays.shop/scripts/euqwjmeupapaiuwu.lua"))()

7. Davisly, R4mpage & JNHHGaming Hubs

  • Davisly Hub: Push Power, Auto Farm, Free Skins, Infinite Ice
loadstring(game:HttpGet("https://raw.githubusercontent.com/daveaddict69/Knockout-/main/knockout"))()
  • R4mpage Hub: Infinite Push Power, Auto Obby
loadstring(game:HttpGet("https://raw.githubusercontent.com/r4mpage4/Knockout/refs/heads/main/KnockoutScript.lua"))()
  • JNHHGaming Best Script: Auto Win, Anti Slip, Anti Knock, Push Player
loadstring(game:HttpGet("https://raw.githubusercontent.com/JNHHGaming/Knockout/refs/heads/main/Knockout",true))()

8. Movement & Push Cheats

Movement Cheat (T Key) – Move during Revealing Aims phase

loadstring(game:HttpGet("https://raw.githubusercontent.com/jodta/my-scripts/refs/heads/main/Knockout%20Movement%20Cheat.luau"))()

Auto Push GUI (Bac0nHck)

loadstring(game:HttpGet("https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/knockout.lua"))()

More Popular 2026 Scripts (No Key / Keyless)

  • Caylus GUI – Auto Farm, Aimbot, Prediction: Search recent Paste links on YouTube.
  • Auto Detect Players + Auto Farm: https://pastebin.com/raw/hiqGtpAq
  • Unlimited Push Power Scripts: Multiple GitHub & Pastebin variants.
  • God Mode + Kill All + Fly: Available in several premium packs.
  • Prediction Only Scripts: Many simple ones for seeing stopping points (Q/E keys in some).

Common Features in 2026 Scripts

  • Auto Aim + Prediction
  • ESP (Players, Edges, Names, Distance)
  • Auto Farm Ice / Wins / Obby / Hearts
  • Infinite Ice, Infinite Jump, NoClip, Fly
  • Anti Slip / Anti Knock / God Mode
  • Auto Win, Kill Aura, Hitbox Expander
  • Skin Unlock, Auto Egg, Map Scanner
  • Mobile + PC Support (Delta, Solara, Arceus X etc.)

How to Use Any Script (Step by Step)

  1. Get a good executor (Delta, Solara, KRNL for PC | Arceus X / Delta Mobile).
  2. Join Knockout! server (low player count is safer).
  3. Paste the loadstring or full code.
  4. Click Execute.
  5. For key systems: Join Discord or follow in-game steps.
  6. Enable features from the GUI.
  7. Test in private/low-risk servers first.

Pro Tips for 2026 Meta

  • Use Open Source Auto Farm for safe passive Ice.
  • Combine Prediction/ESP + Auto Farm for best results.
  • Update scripts after every major game update.
  • Never use heavy hacks on main account.

This is currently the longest and most complete Knockout! scripts collection. If you still want more scripts, specific type (only No Key or only Prediction), or even longer version, tell me exactly what to add. I can keep expanding it.

Stay safe and enjoy dominating the ice! 🐧❄️

Deep Explanation of Prediction Scripts in Knockout! Roblox (2026)

What is Prediction in Knockout!?

Knockout! is a physics-based survival game where you control a penguin on a slippery ice arena. You push opponents off the platform, but the game hides key information:

  • You cannot see the exact aim direction of other players until the “Revealing Aims” phase.
  • You cannot see their exact push power (1-10 scale).
  • The ice has very low friction, so momentum, collisions, and trajectory are hard to control perfectly.
  • The arena shrinks over time, making positioning critical.

Manual prediction is the core skill of the game: guessing where opponents will move, how strong their push will be, and where they will stop sliding. Good players read body language, patterns, and current velocity to intercept or dodge.

Prediction scripts automate or assist this process using code, giving players a massive advantage.

How Prediction Scripts Actually Work (Technical Deep Dive)

Prediction scripts in Knockout! use several techniques:

  1. Velocity & Physics Simulation
    The script reads the player’s current Velocity, Position, and CFrame. It then runs a client-side simulation of the game’s physics (friction, momentum, collisions) to calculate where the player will stop sliding. This is often called “stopping point prediction.”
  2. Real-time Trajectory Calculation
    Many scripts draw a visual line, arrow, or circle showing:
  • Where the opponent is likely to stop.
  • Their projected path if they push at current power.
  • Safe zones or danger edges.
  1. Aimbot + Auto Power Integration
    Advanced prediction doesn’t just show data — it combines with:
  • Auto Aim: Automatically rotates your character toward the predicted target.
  • Auto Power: Chooses the optimal push power (low for control, high for knockouts).
  • Auto Position: Moves you to the best spot to counter the predicted push.
  1. Opponent Tracking
    Scripts use workspace:GetDescendants() or Players service to track all characters in real time. They monitor HumanoidRootPart velocity, orientation, and recent movement patterns.
  2. Frame-by-Frame Optimization
    Good scripts run on RunService.Heartbeat or Stepped for smooth, low-lag predictions. They isolate horizontal velocity because vertical movement (jumps) is less relevant on ice.

Example of Simple Prediction Logic (conceptual):

  • Take current velocity vector.
  • Simulate friction over time (the game has specific deceleration rates).
  • Calculate final stopping position.
  • Draw a beam or part at that location for the user.

Why Prediction Scripts Are So Strong in Knockout!

  • The game is heavily momentum-based — one wrong prediction = instant elimination.
  • Late-game (shrinking arena) becomes pure prediction wars.
  • Scripts remove the “guesswork” and turn it into calculated certainty.
  • They work during the hidden-aim phase, letting you pre-position or counter before reveals.

Common Features in Top Prediction Scripts (2026):

  • Visual stopping point indicators (arrows, circles, lines).
  • Enemy ESP + distance/name display.
  • Auto Aim with prediction.
  • Optimized/low-lag calculations.
  • Clientsided Admin UI for toggling accuracy, visuals, etc.
  • Mobile + PC support (some are PC-only for keybinds like Q/E).
  • Anti-detection optimizations (claimed undetectable on certain executors).

Popular Prediction Scripts (Examples)

  • RestVerified Prediction Hub: Known for fixed & optimized prediction + clientsided admin UI. Highly praised for accuracy.
  • Luminis Hub: Smart Aimbot with target prediction + ESP.
  • Caylus GUI: Combines Aimbot + Prediction.
  • Movement Prediction Scripts: Show your own stopping point (very useful for safe positioning).

Many top ones use Luarmor key systems or are keyless.

Pros & Cons of Using Prediction Scripts

Pros:

  • Massive skill gap closer — even beginners can compete with pros.
  • Higher win rate and faster Ice farming.
  • Less stressful gameplay (you see the invisible information).
  • Combines well with auto farm, infinite ice, and anti-slip features.

Cons / Risks:

  • Can feel less fun if it removes all challenge.
  • High risk of bans if overused in public servers (especially with auto aim + auto win).
  • Some older scripts have inaccurate predictions after game updates (friction or physics changes).
  • Heavy prediction + visuals can cause lag on low-end devices.

How to Use a Prediction Script Effectively

  1. Execute the script via your executor (Delta, Solara, etc.).
  2. Join a match and wait for the GUI.
  3. Enable Prediction, ESP, and Visual Indicators.
  4. In-game: Look for colored markers showing where enemies will stop.
  5. Combine with manual play first — use the visuals to train your own prediction.
  6. For best results: Pair with Infinite Ice and Anti-Slip so you can freely test pushes.

Pro Tip: Start with prediction visuals only (no auto aim) to improve your own game sense, then gradually enable automation.

Final Thoughts

Prediction scripts turn Knockout! from a game of guesswork and reflexes into a game of calculated positioning and counters. They simulate what top human players do instinctively but do it faster and more accurately by reading hidden physics data in real time.

They are the most valued feature in Knockout! scripts because the game’s core identity is built around hidden information and momentum control. A good prediction script doesn’t just help you win — it completely changes how you see and interact with the arena.

Would you like me to:

  • Show example code snippets of how prediction is coded?
  • Compare specific prediction hubs (Rest vs Luminis vs others)?
  • Explain how to combine prediction with auto farm?

Just tell me how deep you want to go next! 🐧

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