Solo Hunters is a high-stakes RPG experience centered around the emergence of mana and the rise of supernatural beings. Following the integration of mana into the human world, certain individuals have “awakened,” gaining unique abilities that make them the planet’s only line of defense against magic beasts and the mysterious “Gates” appearing globally.
The game immerses players in a billion-dollar industry where hunters are ranked from E to S based on their power levels. Whether you are clearing dungeons for profit, protecting humanity, or climbing the ranks to reach the legendary S-Rank status, the world of Solo Hunters demands strategy, strength, and a deep understanding of your specific Hunter Class
The Lobby

ppearance and Design
The Lobby in Solo Hunters serves as the central hub for all awakened individuals. It is designed to reflect a high-tech, modern metropolitan environment, reminiscent of the bustling Hunter Association headquarters seen in major cities.
Environment and Atmosphere
- Aesthetic: The lobby features a sleek, industrial design with glowing mana-infused accents. Large holographic displays dominate the plaza, showcasing global hunter rankings and active Gate alerts.
- Functional Layout: The area is divided into several specialized zones, including the Guild Registration Desk, Trading Post, and the Dungeon Portal Plaza, where hunters gather before a raid.
- Visual Fidelity: The design uses sharp lighting and high-contrast textures to distinguish between the “safe zone” of the city and the dark, chaotic aesthetic of the dungeon gates.
Interactive Elements
- The Ranking Board: A prominent feature where players can view the current top-tier S-Rank hunters and their stats.
- Equipment Pedestals: Various NPCs are stationed around the lobby, outfitted in class-specific armor (ranging from heavy Tanker plate to light Assassin gear), giving new players a glimpse of end-game gear designs.
- Mana Gates: The lobby is anchored by swirling blue vortexes known as “Gates,” which serve as the entry points for combat missions. The visual intensity of these gates often corresponds to the rank of the dungeon they lead to.
Obtainment: Shops and Merchants
In the world of Solo Hunters, the lobby serves as the primary commercial district where hunters prepare for raids. Understanding the shop layout is essential for managing your resources and upgrading your combat potential.

The Merchant
Located centrally in the main hub, the Merchant is the primary NPC for basic progression.
- Basic Gear: Purchase starter weapons and armor suited for your specific class.
- Consumables: Stock up on essential items needed to survive longer dungeon runs.
- Currency: Transactions here primarily use Yen (earned from clearing dungeons and defeating magic beasts).
Summoning Powers Booth
Located directly opposite the Merchant, this building is easily identified by its giant neon “Summoning Powers” sign. This is where you obtain your Runes (also called Powers or Abilities).
- Mechanic: You spend Gems to pull random abilities that can be used in combat.
- Cost: * 1 Summon: 100x Gems
- 5 Summons: 450x Gems
- Strategy: Since the results are random, hunters must grind for Gems to “reroll” until they secure high-tier S-Rank abilities.
The Docks
If you travel to the very bottom of the map, past the basketball court, you will find the Docks.
- Class Reroll NPC: Found inside a large grey building next to brown storage containers. This is vital if you want to change your Hunter Class (e.g., switching from a Mage to an Assassin).
- The Forge: A specialized area where hunters can Enchant their weapons to increase damage output. This usually requires specific materials found in higher-rank Gates.
Economic Summary
| Shop / NPC | Primary Currency | Main Purpose |
| Merchant | Yen | Basic gear, armor, and consumables. |
| Summoning Booth | Gems | Unlocking and rerolling Runes/Abilities. |
| Class Reroll NPC | Reroll Tokens / Gems | Changing your base Hunter class. |
| Enchanter | Materials + Yen | Boosting weapon stats and efficiency. |
NPC’S
Active Quest NPCs
These characters provide repeatable or progression-based missions that are vital for gaining Experience and Gems.
| NPC Name | Location | Quest Type | Primary Rewards |
| Association Guide | Main Spawn Point | Starter/Tutorial: Teaches basic navigation and combat. | Starter Yen & Basic EXP |
| Hunter Inspector | Near Dungeon Gates | Rank Advancement: Tasks based on your current Rank (E to S). | Gems & Rank Mastery |
| Daily Mission Board | Near the Merchant | Daily Tasks: Kill a specific number of mobs or clear gates. | High Gems & Daily Yen |
| Veteran Hunter | Near the Docks | Mastery Grind: Specialized combat training tasks. | Ability EXP & Rune Mastery |
| Guild Recruiter | Guild Hall Entrance | Team Missions: Group-based objectives for guild members. | Guild Points & Bonus Yen |
Specialized Service NPCs
While these NPCs do not always give traditional “kill quests,” they are essential for your character’s development and gear optimization.
| NPC Function | Location | Service Provided | Cost / Requirement |
| The Merchant | Main Hub Plaza | Selling basic weapons, armor, and potions. | Yen |
| Summoning Booth | Main Plaza (Neon Sign) | Rolling for random new Runes and Abilities. | 100x Gems (Single Pull) |
| Class Reroll NPC | The Docks (Grey Building) | Resetting your current Hunter Class. | Reroll Tokens / Gems |
| Code Master | The Docks (Blue NPC) | Redeeming promotional codes for free items. | Valid Promo Codes |
| The Enchanter | Near The Forge | Upgrading weapon stats and adding mana effects. | Materials & Yen |
Gates and Dungeons
In Solo Hunters, Gates (also known as Dungeons) are the primary source of conflict and progression. They appear throughout the world as swirling mana vortexes, and clearing them is the only way for a Hunter to gain significant Experience and wealth.
Gate Types and Tiers
Gates are color-coded and ranked to indicate the difficulty of the magic beasts residing within.
- Blue Gates: The standard dungeon type. These provide a balanced challenge and are the most common source of Yen and EXP.
- Red Gates (High Difficulty): These are dangerous anomalies. Once you enter, the exit is sealed until the boss is defeated. They offer much higher rewards but require high-tier gear.
- Special Gates: Rare portals that may lead to boss-only encounters or high-resource environments.
Gate Rank Breakdown
The rank of the Gate determines the level of the enemies inside and the quality of the loot dropped.
| Gate Rank | Recommended Level | Common Enemies | Rewards Tier |
| Rank E – D | Level 1 – 15 | Goblins, Wolves, Low-tier Orcs | Minimal Yen, Basic EXP |
| Rank C – B | Level 16 – 40 | High Orcs, Undead, Golems | Moderate Gems, Rare Gear |
| Rank A – S | Level 41 – 65+ | Giants, Dragons, Monarch Servants | Massive Gems, S-Rank Loot |
The Dungeon Gameplay Loop
- Preparation: Visit the Merchant for potions and the Summoning Booth to ensure your abilities (Runes) are upgraded.
- Entry: Interact with a Gate in the lobby. Note that some high-rank Gates require a specific Hunter License level or a party of players.
- Clearing: Defeat waves of magic beasts to reach the Boss Room.
- The Boss: Each Gate ends with a Boss fight. Defeating the Boss “closes” the gate and triggers the reward screen.
Strategies for Efficient Clearing
- Range Management: If you are a Mage or Archer, use the environment to kite enemies.
- Tank Pulling: In group raids, the Tank class should enter the mob aggro zone first, as they have a +40% Health Bonus.
- Speed Runs: To maximize Gem farming, hunters often clear lower-ranked “C-Rank” gates repeatedly because they can be finished in under 60 seconds.
Enemies
In Solo Hunters, the enemies you face are known as Magic Beasts. These creatures reside within the Gates and are immune to standard human weaponry, requiring the mana-infused attacks of a Hunter to be defeated. They are categorized into several types based on their species and combat behavior.

Common Enemy Types
These are the standard mobs you will encounter in large groups while navigating through a dungeon’s corridors.
| Enemy Type | Typical Rank | Combat Behavior |
| Goblins | E – D | Small, fast humanoid enemies that attack in packs. Low individual health. |
| Werewolves | D – C | High-speed melee attackers. They often ambush hunters from the shadows. |
| Stone Golems | C – B | High durability but slow movement. They deal massive area-of-effect (AoE) damage. |
| High Orcs | B – A | Elite humanoid warriors. They are much stronger than Goblins and often use weapons. |
| Ice Bears | B | Ferocious beasts found in Snow Gates. They have high physical resistance. |
| Insectoids | C – A | Includes Giant Ants and Centipedes. Known for poisoning hunters or swarming. |
Elite & Knight Type Enemies
Found primarily in higher-ranked dungeons (A and S-Rank), these enemies mirror the classes of Hunters and require tactical coordination.
- Knights: Armed with swords and shields, these enemies can block your M1 attacks.
- Mages/Liches: Ranged magic users that stay behind front-line mobs to cast fireballs or summon undead minions.
- Assassins (Shadows): Rare enemies that can turn invisible or dash behind you for critical backstab damage.
The “Red Gate” Predators
In Red Gates, the enemies are significantly buffed. The most notable are the Ice Elves (Snow Folk). Unlike regular beasts, Ice Elves are highly intelligent, use advanced archery, and can coordinate complex ambushes against your party.
Combat Summary
- Mob Aggro: Magic beasts will usually “aggro” (target) the player closest to them. Tanks should lead the way to soak up this initial damage.
- Rank Scaling: As the Gate rank increases (e.g., from C to S), enemies gain “Armor Scales,” making them harder to stun or knock back.
- Elemental Weaknesses: Certain beasts have weaknesses; for example, Ice Elves and Ice Bears take significantly more damage from Fire-based Runes.
Bosses
Bosses are the ultimate challenge at the end of every Gate. They possess significantly higher Health, unique move sets, and are the only source of the game’s rarest drops. Defeating a Boss is the only way to “Clear” a dungeon and earn the final reward chest.

Major Boss Encounters
While there are many mini-bosses, the following are the primary threats encountered in high-rank dungeons:
| Boss Name | Primary Location | Difficulty | Special Loot / Drops |
| Igris the Red | Knight Dungeons | High | Legendary Armor, Knight Runes |
| Baruka (Ice Elf) | Snow/Ice Gates | Very High | Baruka’s Daggers, Speed Boosts |
| Kargalgan | High Orc Dungeons | High | Magic Damage Buffs, Orb Gear |
| Cerberus | Hell/Fire Gates | Medium | Fire Resist materials, Yen |
| The Monarchs | S-Rank/End-game | Extreme | S-Rank Essence, Monarch Gear |
Boss Mechanics and Behavior
- Stun Bars: Many bosses have a white bar under their health. Breaking this bar will “Stun” the boss, allowing you to deal massive damage without retaliation.
- Phase Transitions: Once a boss reaches 50% Health, they often change their attack patterns, becoming faster or using “Ultimate” area-of-effect (AoE) abilities.
- Enrage Timer: If you take too long to defeat an S-Rank boss, they may enter an “Enraged” state, increasing their damage output by 100%.
Elite Boss Hunting Strategies
- The Assassin Approach: Use the Assassin Class (+20% M1/Magic Damage) to deal quick, burst damage and retreat before the Boss can land a heavy hit.
- Tank-and-Spank: In group play, the Tank (A-Rank) keeps the boss’s attention (Aggro) while the Mages and Archers attack from a safe distance.
- Ability Management: Save your highest damage Runes for when the boss is stunned. Using them while the boss is moving often leads to wasted mana and missed attacks.
Boss Rewards
Upon defeating a Boss, a Clear Screen will appear. Rewards are calculated based on:
- Time Taken: Faster clears yield more Yen.
- Rank of Dungeon: S-Rank bosses have a higher chance of dropping Gems and High-Tier Equipment.
- Personal Contribution: In raids, those who deal the most damage or provide the most healing receive bonus rewards.
Rune
unes are the main combat abilities in Solo Hunters. While classes define playstyle, Runes determine the attacks and powers a Hunter can use. All Runes are obtained through a gacha-based summoning system.
How to Get Runes
Runes are summoned at the Powers Summoning Booth in the main plaza.
- Single Summon: 100 Gems
- Multi-Summon (5x): 450 Gems
- Rune Mastery: Using a Rune increases its Mastery Level, improving its effectiveness.
Rune Ranks
Runes are divided by rarity, with S-Rank being the strongest.
| Rune | Rank | Category | Description |
|---|---|---|---|
| Shadow Extraction | S | Summoning | Turns defeated enemies into shadow allies |
| Ruler’s Authority | S | Control | Pushes or pulls enemies using telekinesis |
| Mutilate | A | Physical | Fast multi-hit attack |
| Black Hole | A | Magic | Pulls enemies into a gravity zone |
| Dagger Rush | B | Physical | Dash attack that pierces targets |
| Fireball | C | Magic | Simple ranged attack with splash damage |
Rune Types
- Active: Use mana and cooldowns; primary damage skills
- Passive: Always-on stat boosts
- Ultimate (S-Rank): Rare abilities capable of clearing large enemy groups
Build Examples
- Crowd Control: Black Hole combined with AoE magic
- Boss Damage: High single-target physical runes
- Shadow Build: Focus on shadow summons to absorb damage
Codes & Redemption
Codes in Solo Hunters grant free items such as Gems, Class Rerolls, and Stat Resets. Codes cannot be redeemed from a menu and must be entered through a special NPC in the game world.
Active Codes
Active and working codes as of January 28, 2026:
| Code | Reward |
|---|---|
| 40KCCUTHANKS66 | 200 Gems + Class Reroll |
| TOTHEMOON | 200 Gems |
| 35KCCUTHANKS33 | 200 Gems |
| LOVETOBRAZIL | 200 Gems + Stat Reset |
| THANKSFORTHELIKESGUYS | Random Rewards |
| WWWW | 200 Gems |
| 30KCCU | 200 Gems |
| RELEASE | Class Reroll |
| RESETMYSTATS | Stat Reset |
| CLASSREROLL | Class Reroll |
Note: Codes are case-sensitive.
Redeeming Codes
- Finish the tutorial and enter the Overworld.
- Open the map (M) and go south to the docks.
- Find the blue NPC wearing a red hat near the crane.
- Press E to interact.
- Enter the code and redeem.
Class Tier List
In Solo Hunters, not all classes are created equal. Your class determines your passive stat bonuses, which significantly impact how fast you can clear dungeons and how much damage you can sustain.
The following tier list is based on the current meta, focusing on DPS (Damage Per Second) and Survivability.
S-Tier
| Class | Rank | Passive Bonuses | Why it’s S-Tier |
| Assassin | S | +20% Health, +20% M1 Damage, +20% Magic Damage | The only class that buffs three major stats at once. It has no weaknesses and is perfect for both solo play and raids. |
A-Tier
| Class | Rank | Passive Bonuses | Why it’s A-Tier |
| Tank | A | +40% Health, +20% M1 Damage | Essential for high-rank red gates. While it lacks magic damage, the massive health pool makes you nearly unkillable. |
| Mage | A | +40% Magic Damage | The best class for “AoE” (Area of Effect) clearing. If you have high-rank magic Runes, this class clears dungeons the fastest. |
| Summoner | A | +20% Health, +20% Magic Damage | Great for players who use the Shadow Extraction rune. It balances survivability with magic power. |
B-Tier
| Class | Rank | Passive Bonuses | Why it’s B-Tier |
| Knight | B | +10% Health, +10% M1, +10% Magic | A “mini-Assassin.” It provides the same triple-stat buff but at half the power. Good for mid-game players. |
| Elf | B | +25% Magic Damage | A weaker version of the Mage. Use this until you can reroll for a Mage or Assassin. |
C-Tier & Below
- Archer (C-Rank): Only provides +15% Magic Damage. It is quickly outclassed by any B-tier or higher class.
- Human (E-Rank): Provides 0% bonuses. This is the starter class and should be rerolled as soon as you get a Class Reroll code or enough Gems.
Summary Strategy
If you are starting out, use the code CLASSREROLL or 40KCCUTHANKS66 at the Docks NPC to try and land an Assassin or Tank. If you have an Assassin, you should focus your stats on a hybrid of Strength and Intelligence to maximize your +20% bonuses.
Enchanting
Enchanting is a vital progression pillar in Solo Hunters. It allows you to imbue your weapons with random magical properties that can drastically increase your damage output or resource gathering efficiency.
How to Enchant
To enchant your gear, you must find the Enchanting Table and use specialized Scrolls.
- Location: From the main hub (Spawn), walk past the Merchant booth. Look for a small alleyway between the buildings or follow the road as it turns right; the Enchanting Table is located in a small alcove/building nearby.
- Required Item: You must have an Enchanting Scroll in your inventory. These can be purchased from the Merchant in the main plaza.
- The Process: * Interact with the Enchanting Table.
- Click the “+” icon to select the weapon you want to buff.
- Press the Reroll button. This will consume your scroll and apply a random enchantment.
Enchanting Scrolls
The quality of the scroll determines the rarity of the enchantment you are likely to receive.
| Scroll Tier | Cost (Yen) | Description |
| Basic Scroll | $600 | Low chance for rare enchants; best for early-game gear. |
| Epic Scroll | $1,500 | Increased chance for mid-tier buffs like “Efficiency.” |
| Legendary Scroll | $7,500 | Highest chance for elite buffs like “Fortune” or “Godly.” |
Best Enchantments to Look For
If you are rerolling, aim for these specific buffs depending on your goal:
- Efficiency: Increases the Experience (EXP) you gain. This is the best enchant for leveling up quickly (Level 1–65).
- Fortune: Increases Resource Drops. Highly recommended for farming materials to craft better armor or selling items for Yen.
- Sharpness / Power: Increases raw Damage. Best for S-Rank weapons like Venom Fang to clear bosses faster.
- Lifesteal: Heals you for a percentage of the damage you deal. Essential for soloing high-rank Red Gates.
Trivia & Global Statistics
The world of Solo Hunters is full of rare facts about awakened individuals, their ranks, and life outside the dungeons.
Awakening Probability
- Only 0.001% of the global population awakens as hunters.
- Elite Hunters: Just 0.0002% reach C-Rank or higher.
- South Korea: ~50,000 awakened from 51 million people, but fewer than 10% become professional hunters.
Genetics & Lineage
- Awakening is influenced by family lineage.
- Examples: Sung Jinwoo & Sung Il-Hwan, A-Rank model Yoo Soohyun & cousin Jinho.
- Rare Second Awakenings allow hunters to jump multiple ranks instantly.
Civilian Life of Hunters
- Some hunters choose normal lives instead of dungeon fighting:
- Yoo Soohyun: A-Rank, became a famous model.
- Han Song-Yi: Focused on finishing school.
Economic Trivia
- Even low-rank hunters earn thousands per raid; S-Rank consider $2,000,000 pocket money.
- Missing three consecutive summons cancels a hunter’s license, losing social status and benefits.